/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; color: #D8B98D; font: bold 11px tahoma, verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .thead a:link, .thead_alink { color: #D8B98D; } .thead a:visited, .thead_avisited { color: #D8B98D; } .thead a:hover, .thead a:active, .thead_ahover { color: #BD6F01; } .tfoot { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #400F0B; } .tfoot a:link, .tfoot_alink { color: #400F0B; } .tfoot a:visited, .tfoot_avisited { color: #400F0B; } .tfoot a:hover, .tfoot a:active, .tfoot_ahover { color: #000000; } .alt1, .alt1Active { background: #DFD5BF; color: #750000; color: #000; } .alt2, .alt2Active { background: #FBF8ED; color: #000000; background: #cbc1ab; } .inlinemod { background: #FFFFCC; color: #000000; } .wysiwyg { background: #F5F5FF; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 5px 10px 10px 10px; padding: 0px; } .wysiwyg a:link, .wysiwyg_alink { color: #22229C; } .wysiwyg a:visited, .wysiwyg_avisited { color: #22229C; } .wysiwyg a:hover, .wysiwyg a:active, .wysiwyg_ahover { color: #FF4400; } textarea, .bginput { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .bginput option, .bginput optgroup { font-size: 10pt; font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .button { font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } select { font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } option, optgroup { font-size: 11px; font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .smallfont { font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .time { color: #6E480D; } .navbar { font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .highlight { color: #FF0000; font-weight: bold; } .fjsel { background: #A79983; color: #000000; } .fjdpth0 { background: #A79983; color: #000000; } .panel { background: #DFD5BF; color: #000000; padding: 10px; border: 2px outset; } .panelsurround { background: #888272; color: #000000; } legend { color: #000000; font: 11px tahoma, verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .vbmenu_control { background: #591E1E url(../Img/forumT2_menubg.gif) repeat-x bottom left; color: #DFBF82; font: bold 11px tahoma, verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; padding: 3px 6px 3px 6px; white-space: nowrap; } .vbmenu_control a:link, .vbmenu_control_alink { color: #DFBF82; text-decoration: none; } .vbmenu_control a:visited, .vbmenu_control_avisited { color: #DFBF82; text-decoration: none; } .vbmenu_control a:hover, .vbmenu_control a:active, .vbmenu_control_ahover { color: #DFBF82; text-decoration: underline; } .vbmenu_popup { background: #FFFFFF; color: #000000; border: 1px solid #000000; } .vbmenu_option { background: #CFBA99; color: 3B3323; font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; white-space: nowrap; cursor: pointer; } .vbmenu_option a:link, .vbmenu_option_alink { color: 3B3323; text-decoration: none; } .vbmenu_option a:visited, .vbmenu_option_avisited { color: 3B3323; text-decoration: none; } .vbmenu_option a:hover, .vbmenu_option a:active, .vbmenu_option_ahover { color: #000000; text-decoration: none; } .vbmenu_hilite { background: #BCA786; color: #3B3323; font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; white-space: nowrap; cursor: pointer; } .vbmenu_hilite a:link, .vbmenu_hilite_alink { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:visited, .vbmenu_hilite_avisited { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:hover, .vbmenu_hilite a:active, .vbmenu_hilite_ahover { color: #3B3323; text-decoration: none; } /* ***** styling for 'big' usernames on postbit etc. ***** */ .bigusername { font-size: 14pt; } /* ***** small padding on 'thead' elements ***** */ td.thead, th.thead, div.thead { padding: 4px; } /* ***** basic styles for multi-page nav elements */ .pagenav a { text-decoration: none; } .pagenav td { padding: 2px 4px 2px 4px; } /* ***** de-emphasized text */ .shade, a.shade:link, a.shade:visited { color: #777777; text-decoration: none; } a.shade:active, a.shade:hover { color: #FF4400; text-decoration: underline; } .tcat .shade, .thead .shade, .tfoot .shade { color: #DDDDDD; } /* ***** define margin and font-size for elements inside panels ***** */ .fieldset { margin-bottom: 6px; } .fieldset, .fieldset td, .fieldset p, .fieldset li { font-size: 11px; } #toplinks{ font-family:Tahoma, Arial, Helvetica, sans-serif; font-size: 11px; color: #C1AE8B; margin-top:0px; font-weight: bold; } #toplinks a{font-family:Tahoma,Arial, Helvetica, sans-serif; font-size: 11px;color: #8C7554;text-decoration: none;font-weight: bold;} #toplinks a:hover{font-family:Tahoma,Arial, Helvetica, sans-serif; font-size: 11px;color:#BD6F01;text-decoration: underline;font-weight: bold;} .topwrap { background-image: url(../Img/forumT2_topbg.gif); background-repeat: repeat-x; height: 27px; } .headerwrap { background-image: url(../Img/forumT2_headerbg.gif); background-repeat: repeat-x; height: 183px; } .mmoguru { background-image: url(../Img/forumT2_mmoguru.gif); background-repeat: no-repeat; height: 27px; width: 112px; } .logowrap { background-image: url(../Img/GuildWarsGuru_logo.jpg); background-repeat: no-repeat; height: 183px; width: 233px; } .headerR { background-image: url(../Img/forumT2_headerR.gif); background-repeat: no-repeat; height: 183px; width: 14px; } .topFORMarea { width: 219px; margin: 0px; padding: 0px; } .topwrap .topFORMarea form { padding: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 7px; } .topwrap .topFORMarea select { background-color: #CCCCCC; width: 200px; } .topdivider { background-image: url(../Img/forumT2_topdivider.gif); background-repeat: no-repeat; height: 27px; width: 2px; } .footerwrap { background-image: url(../Img/forumT2_footerbg.gif); background-repeat: repeat-x; height: 100px; } .footerL { background-image: url(../Img/forumT2_footerL.gif); background-repeat: no-repeat; height: 100px; width: 14px; } .footerR { background-image: url(../Img/forumT2_footerR.gif); background-repeat: no-repeat; height: 100px; width: 14px; } .headerADSarea { height: 139px; } .tabArea { height: 44px; } .navHome { height: 44px; width: 62px; } .navForums { height: 44px; width: 73px; } .navSkills { height: 44px; width: 61px; } .navCreatures { height: 44px; width: 87px; } .navAreas { height: 44px; width: 64px; } .navAuctions { height: 44px; width: 80px; } .footertext { font-family: Arial, Helvetica, sans-serif; font-size: 11px; color: #FFF; padding:5px; } #guru_list{position:absolute;top:2px;right:105px;margin-right:100px;z-index:100000} #mmodb_list{position:absolute;top:2px;right:15px;margin-right:10px;z-index:100000} #guru_list_a, #mmodb_list_a {color:#000000;font-weight:bold;background:transparent url(../Img/forum-) no-repeat; width:153px;height:19px;line-height:19px;font-size:11px;font-weight:bold;display:block;text-align:center; text-decoration:none;} #guru_navitems, #mmodb_navitems { background:#ab9c7f; border:1px solid #353841; position: absolute; padding-top:20px; width: 147px; padding:0 2px;margin:0; display:none; left:0; list-style:none; z-index:100000; } #guru_navitems li, #mmodb_navitems li {margin-bottom:2px;} #guru_navitems li a, #mmodb_navitems li a {color:#000000;margin-bottom:2px;} /************************************************************************/ .t-footer { clear:both; position:relative; height:635px; } .t-footer { font:12px/1.5 Arial,Helvetica,sans-serif; background-color:#151515; height:635px; text-shadow:0 -1px 0 rgba(0,0,0,0.6); position:relative; border-top:30px solid #262626; } .t-footer ul, .t-footer li, .t-footer h4 { margin: 0; padding: 0; list-style: none inside none; } .t-footer a { text-decoration: none; } .t-footer:before,.t-footer:after { content:""; display:table; } .t-footer:after { clear:both; } .ie8 .t-footer { zoom:1; } .t-footer a { color:white; font-family:Arial,Helvetica,sans-serif; white-space:nowrap; } .t-footer a:visited { color:white; } .t-footer a:hover { color:white; text-decoration:none; } .t-footer a>strong { color:#ff5f14; } .t-footer a>strong:hover { color:white; } .t-footer h1,.t-footer h2,.t-footer h3,.t-footer h4,.t-footer h5,.t-footer h6 { color:white; font-family:Arial,Helvetica,sans-serif; letter-spacing:0; } .t-footer .t-footer-wrapper { width:1000px; margin:0 auto; padding:40px 0; } .t-footer .t-footer-wrapper:before,.t-footer .t-footer-wrapper:after { content:""; display:table; } .t-footer .t-footer-wrapper:after { clear:both; } .ie8 .t-footer .t-footer-wrapper { zoom:1; } .t-footer .t-footer-curseInfo { float:left; width:31.96667%; margin-left:2.05%; margin-left:0; position:relative; z-index:2; border-right:1px solid #333; } .ie7 .t-footer .t-footer-curseInfo { width:30.96667%; } .t-footer .t-footer-curseInfo hgroup { margin-bottom:15px; margin-right:15px; margin-top:-40px; } .t-footer .t-footer-curseInfo hgroup h1 { background-image:url(../Img/curse-logo.png); margin-bottom:15px; width:225px; height:93px; text-indent:-99999px; } .t-footer .t-footer-curseInfo hgroup h2 { font-size:12px; font-weight:normal; color:white; } .t-footer .t-footer-curseInfo hgroup>strong { font-weight:bold; } .t-footer .t-footer-curseInfo .t-footer-signUp { background:#262626; -webkit-border-radius:8px; -moz-border-radius:8px; -ms-border-radius:8px; -o-border-radius:8px; border-radius:8px; padding:15px; margin:0 15px 30px 0; text-align:center; } .t-footer .t-footer-curseInfo .t-footer-signUp>h4,.t-footer .t-footer-curseInfo .t-footer-signUp h5 { font-size:20px; font-weight:bold; color:white; line-height:1.2em; text-shadow:0 1px 1px #000; } .t-footer .t-footer-curseInfo .t-footer-signUp h5 { margin-bottom:10px; font-weight:normal; color:#e6e6e6; } .t-footer .t-footer-curseInfo .t-footer-signUp .u-button { background-color:#EA8F20; background-image:0; background-image:0; background-image:0; background-image:0; background-image:linear-gradient(top,#ea8f20,#c56711); -webkit-border-radius:4px; -moz-border-radius:4px; -ms-border-radius:4px; -o-border-radius:4px; border-radius:4px; -webkit-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -moz-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -ms-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -o-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); text-shadow:0 -1px 0 rgba(0,0,0,0.25); border-color:#C56711 #C56711 #EA8F20; border-color:rgba(0,0,0,0.1) rgba(0,0,0,0.1) rgba(0,0,0,0.25); overflow:hidden; color:#fff; padding:10px 30px; font-weight:bold; font-size:16px; display:block; text-align:center; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:before,.t-footer .t-footer-curseInfo .t-footer-socialLinks:after { content:""; display:table; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:after { clear:both; } .ie8 .t-footer .t-footer-curseInfo .t-footer-socialLinks { zoom:1; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseInfo .t-footer-socialLinks li { width:22.4625%; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } My take on GuildWars...a mild disappointment over all. - Page 2 - Guild Wars Forums - GW Guru
Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 17, 2005, 01:04 AM // 01:04   #21
Underworld Spelunker
 
Join Date: Feb 2005
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Madan
It is possible that the game gets more climactic later but as of yet, I don't see it. I've wandered around endless tracts of identical waste and slaughtered thousands of devourers, Charr, golems...etc. It's .
i think the bold part says it all.

that is local scenery to the early part of the game.

if you havent seen the jungles or beaches or other nice scenery in post searing that would explain a lot

and if you had seen it you would have mentioned it instead of the pointed scenery description you gave
Loviatar is offline   Reply With Quote
Old Jun 17, 2005, 01:07 AM // 01:07   #22
Ascalonian Squire
 
Join Date: Jun 2005
Guild: FoN
Profession: Me/E
Default

I never said I've been everywhere. Where did I say that I had?

Last edited by Madan; Jun 17, 2005 at 01:10 AM // 01:10..
Madan is offline   Reply With Quote
Old Jun 17, 2005, 01:09 AM // 01:09   #23
Desert Nomad
 
ManadartheHealer's Avatar
 
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
Default

Quote:
Originally Posted by Madan
I never said I've been everywhere. Where did I say that I had?
If you haven't been hardly anywhere quit complaining about the scenery. If you had been patient, it would have gotten better.
ManadartheHealer is offline   Reply With Quote
Old Jun 17, 2005, 01:11 AM // 01:11   #24
Jungle Guide
 
Join Date: May 2005
Default

Quote:
Now, I find the entire "GW uses skill" argument funny. Sure, some elements are almost Magic The Gatheringesque. You combine cards^s^s^skills and abilities to create crushing "combos". This isn't skill. This is practice. Sniff out a couple of abilities that work well together. Establish your sequence of contingencies and go for it. Same as in NWN(except in NWN you had hundreds of spells, dozens of classes, races, items, skills...etc.). The fact that you need to grind to get all the goodies in order to play PvP is vindication that it isn't completely skill based. The fact that bots have been attacked(bots are wrong btw...no doubt) and stricken by AN is blinding evidence that skill isn't the only element in GW.
I haven't played NWN much, so I'm going to compare Guild Wars skill system with WoWs ability/spell system.
  • In WoW, Warlocks (the class I've played the most) have less than 40-45 spells.
  • In GW, Monks (the class I've played the most) have 76 skills. In addition to the skills that your secondary class has, a single character probably has 150 skills.
  • In WoW, I had all of my spells on my character at once, meaning that there is no way to customize my character in this regard.
  • In GW, I can only take 8 skills at a time, meaning that skill choice is a way of customizing your character.
  • WoW has the talent system, which is the most important way to customize your character. However, it's very costly to respec your build. If I go up against someone or something that counters my build, then there isn't much that I can do, except pay some gold.
  • In GW, I can change my build quickly, easily, and for free, in any town in the game. I can develop my own counters to counter my opponent's build, which counters mine. If I get bored with my build, I'm not stuck with it.
Personally, it feels more like I'm making my own choice with GW. I make my own combos and I have a large enough variety of skills in order to be able to do that.

Now, let me talk about items.
  • Wow has huge item variety, but not much item choice. For example, for Warlocks, the two most important attributes are Stamina and Intellect, with Spirit as a distant third. An Affliction build will always favor Stamina over Intellect. A Destruction build will favor Stamina and Intellect equally. A Demonology build will favor Stamina first, if it uses Soul Link, or Intellect first if it doesn't. My talent build determines my item choice. There really isn't much choice regarding my equipment. In fact, when I left, there was even a formula for Warlocks that you could use to choose your items. Stamina equalled 1 point. Intellect equalled 2/3 of a point. Spirit equalled 1/10 of a point. Add the points up and you will be able to easily choose between two items.
  • GW has limited item variety, but there is definite choice. For my Monk, I have three choices that I can make. If I need more energy, then I can use Tattoos. If I need defense against Elemental damage, then I can take the Wanderer's Set. If I need defense against Physical damage, but I'm OK with sacrificing energy, then I can take the Censor's Set. There are three distinct, viable choices, that aren't entirely determined by other choices that I've made. Smiting Monks might want Wanderer's or Censor's, because they don't have as many healing spells to keep themselves alive. But, if they want to kill their enemy as fast as possible by running through their energy quickly, then Tattoos will give them that option.
Also, PvP is much more skill based in GW than WoW.
  • When I left WoW, large scale PvP was entirely zerging. You dropped AoE spells, the game lagged up, and you hope you survived. I don't know if Battlegrounds has this problem, but I bet that it's still entirely the same for raids. In small scale PvP, your items and class determine your chance to win. Against a melee class, a non-Feral druid has to keep the enemy away to win. If the enemy has a Spider Belt, then you're basically screwed. Against rogues, warlocks can only win if they use Fear or Seduction effectively. If it's an undead rogue, then you're screwed since they can give themselves complete immunity. For the most part, it didn't really matter what your build is, all that mattered was what options you ticked when you created your character and how much you and your opponent grinded to get the best items.
  • GW is different. There isn't much disparity between farmers and non-farmers. Good armor is extremely easy to find, since all you have to do is talk to a crafter. Good weapons, shields, foci, and upgrades are somewhat harder to find, but still easier than in WoW and it's definitely possible to find them or trade for them without farming. Runes can be bought with cash, so they're no harder to find than armor is (except for Sup Vig and Abs). So, your items don't really determine your success in PvP. Your build, skill and teamworks do. If the enemy team has lots of aeromancers who use lots of intermittent, high damage bursts, then you can use skills like Fertile Season, Reversal of Fortune, Protective Spirit, and Mantra of Lighting. However, the aeromancers can counter by having a few mesmers on their team to shut down the monks or by switching targets intelligently, quickly, and as a team. If you lose, then you'll have seen a build and you'll be able to formulate counters. There's a metagame, as well. If you know popular builds, then you will dominate PvP by developing a versatile build that can effectively counter most of the popular builds. You don't see any of that in WoW.
Now, I don't know if games like NWN fare much better when compared to GW in these respects, but I doubt it. From the little that I played of NWN, it seemed like your items and build were even more frozen than in WoW. You couldn't change your build in any respect. D2 is the same, as is KOTOR. Now, none of these games have good PvP, but they also don't have the same level of depth and strategy that can only arise from PvP.

There are fair criticisms of GW, but I don't think that the skill or item system have very many flaws. They're better than any other multiplayer RPG that I've ever played, although the item system lacks a bit of variety, I'm sure that will be remedied in expansions. If anything, I think that GW suffers from a lack of endgame content. Ring of Fire missions,the UW, and FoW don't compare favorably to instances that I've played through in WoW. However, if ArenaNet is telling the truth when they say that an expansion will have the same amount of content as the original game, then I think that the problem will be remedied.

Last edited by theclam; Jun 17, 2005 at 01:15 AM // 01:15..
theclam is offline   Reply With Quote
Old Jun 17, 2005, 01:12 AM // 01:12   #25
Ascalonian Squire
 
Join Date: Jun 2005
Guild: FoN
Profession: Me/E
Default

If the scenery didn't suck for the first fifty hours, maybe I would have.
Madan is offline   Reply With Quote
Old Jun 17, 2005, 01:12 AM // 01:12   #26
Academy Page
 
zman_acura's Avatar
 
Join Date: May 2005
Default

Not to be condescending but i don't agree with you. I like this game uberly. It is far more enjoyable to me than WoW
zman_acura is offline   Reply With Quote
Old Jun 17, 2005, 01:18 AM // 01:18   #27
Wilds Pathfinder
 
Perishiko ReLLiK's Avatar
 
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
Default

My high standards are going to have to wait untill it's possible...

I want a game in which i can attack anyone/anything i want, (players can be an exception, but i would wish one in which all people are on one server, and you can like, have an option to either turn pvp on, or off for yourself.) making all players still being able to mingle, and what not.

I would like a game in which i could swing an axe at a tree, and leave a mark, and if i'm strong enough/have a chainsaw, i would like to be able to cut it down.

I would like empires for guilds, actually being able to buy/make(added anywhere you would like, see a forest you like? Blaam, cut it down with your guild members, buy the land, and have an instant pop-up within maybe two days later(probably a few months in game time.)... and be able to customize this land, and buy guards. I would like to be able to loot anything i see off a character, as such, if i see them use a sword against me, that's what i shall get... And be able to give items found that i don't use, to the specific guard type that i've bought (mage/archer/fighter/ect), and have them use it... And enemies to all, such as "wolves" to give an example, could perhaps, attack in packs, just as such in real life... and of course, wolves could only be skinned, since of course, a wolf isnt going to be carrying any gold...

I would like more in depth things like that... And perhaps the ability to raid guilds, of course, based on the same pvp option (if they choose to have pvp turned on/off, and i would say that the pvp option is only toggable once per day, from on-off, in order to avoid "saving" your guild house if you're under an attack in which you'll lose.

-- I could ramble on forever, but i figure that i'll stop here.

I would like to see many things such as this, in very deep depth... but a pvp game is something i will Always go for... i went from playing diablo 2, to the next generation pvp for me (at least what i've seen/affoarded), which is now guild wars... perhaps my invention will come in the future... but yea, seems like it will be on a "next generation" system... i would like things to look quite realistic, perhaps a little off.


--end of story.
Perishiko ReLLiK is offline   Reply With Quote
Old Jun 17, 2005, 01:20 AM // 01:20   #28
Lion's Arch Merchant
 
Porkchop Sandwhiches's Avatar
 
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
Default

I honestly think they don't want to make certain powerful skills. I could be wrong, but it seems that the creators of Guild Wars are trying to push away from the old problems of games. If a certain class has a powerful spell, everyone else screams, "NERF THEM! NERF THEM!". Which, I dunno about you, I've seen happen way too many times. Which is why I can't think of any one skill thats like "Omg, that's frigging uber, I MUST have or else"... which is good! You don't want to see everyone running around carrying the same one spell always because it's over powered. Or worse, you don't want to see the game flood with a certain class just because of a desired skill they have.

With only 8 skills for your skill bar as well, you have to think about what to bring. If you were able to bring even twice as many as currently, I could go into a PvP battle as a ranger with all my distractions, slows, traps, and major attack skills, which takes away from say, a trapper ranger, or a poison one. My favorite, trapper, would lose her unique place in a party or strategy.

Take that as a bad or good thing, but that's how it is *shrug*
Porkchop Sandwhiches is offline   Reply With Quote
Old Jun 17, 2005, 01:22 AM // 01:22   #29
Ascalonian Squire
 
Join Date: Jun 2005
Guild: FoN
Profession: Me/E
Default

Quote:
Not to be condescending but i don't agree with you. I like this game uberly. It is far more enjoyable to me than WoW
Actually, if you see my posts before this one...I agree with you. But that still doesn't mean I don't think there are painful faults. :/

I'm the only Mesmer in this thread, btw, and that might be coloring my perspective.
Madan is offline   Reply With Quote
Old Jun 17, 2005, 01:25 AM // 01:25   #30
Jungle Guide
 
Join Date: May 2005
Default

Quote:
Apart from the story/quest system, I would love to have a bit more tactical discretion. Right now, I have a total of 20 spells. I choose 8 of them. I think that's limiting. Even my "noobish" brain can handle more than just 8 choices in any one duel. Plus, this game feels an awful lot like Magic CCG. The mechanics are more important than the content and I don't like that. In NWN dueling(which had its own set of problems), a player combined spells just like here(believe it or not, this isn't a new concept) to achieve their objectives. The difference is that there, the spells are considered as spells that are used in conjunction. Here the focus isn't on the spell(hence their uniform and unimpressive effects) but the function of the spell.
I agreed with you when I only had 20 spells. It did feel limiting to only be able to choose 20. Now that I've got about 100 spells, it doesn't feel limiting. It is a very enjoyable feature. I have a huge set of tools, but I have to create a set of 8 that is potent enough to handle whatever jobs I forsee doing. It adds strategy. Should I choose Vigorous Spirit, which lasts longer and is more efficient, or should I choose Healing Breeze, which acts quicker? Should I choose Unyielding Aura, which takes an elite slot and costs more, or should I choose Vengeance, which has a longer cooldown and lasts a shorter amount of time? One of the most imporant aspects of RPG character building is choice. If you get to use every single ability at your class's disposal, then your character isn't going to be very different than any other character of the same class.

It also forces ArenaNet to make every single skill viable. If you have to choose a skill at the expense of not choosing a different skill, then that skill has to be good enough to be worth it. In a game like WoW, Blizzard got away with making worthless spells (Detect Invisibility) because every spell didn't need to be good. If some other game has 800 abilities total, compared to GW's 450, but only half those abilities are worthwhile, then GW effectively has more skills.
theclam is offline   Reply With Quote
Old Jun 17, 2005, 01:27 AM // 01:27   #31
Jungle Guide
 
Join Date: May 2005
Default

Perishiko ReLLiK, have you tried Morrowind? I hear that it's almost exactly like what you described in terms of what you can do, although I don't think that it's multiplayer.
theclam is offline   Reply With Quote
Old Jun 17, 2005, 01:29 AM // 01:29   #32
Lion's Arch Merchant
 
Porkchop Sandwhiches's Avatar
 
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
Default

Quote:
Originally Posted by Madan
the only Mesmer in this thread, btw, and that might be coloring my perspective.
Prehaps you should try a different class.

Don't get me wrong, I already said Mesmers rock, but a change in class might do it for you.

Edit: I should add I only said that because it's the second time you've brought up that fact of you being a Mesmer is a burden/problem.

Last edited by Porkchop Sandwhiches; Jun 17, 2005 at 01:32 AM // 01:32..
Porkchop Sandwhiches is offline   Reply With Quote
Old Jun 17, 2005, 01:30 AM // 01:30   #33
Ascalonian Squire
 
Join Date: Jun 2005
Guild: FoN
Profession: Me/E
Default

Quote:
I honestly think they don't want to make certain powerful skills. I could be wrong, but it seems that the creators of Guild Wars are trying to push away from the old problems of games. If a certain class has a powerful spell, everyone else screams, "NERF THEM! NERF THEM!". Which, I dunno about you, I've seen happen way too many times. Which is why I can't think of any one skill thats like "Omg, that's frigging uber, I MUST have or else"... which is good! You don't want to see everyone running around carrying the same one spell always because it's over powered. Or worse, you don't want to see the game flood with a certain class just because of a desired skill they have.

With only 8 skills for your skill bar as well, you have to think about what to bring. If you were able to bring even twice as many as currently, I could go into a PvP battle as a ranger with all my distractions, slows, traps, and major attack skills, which takes away from say, a trapper ranger, or a poison one. My favorite, trapper, would lose her unique place in a party or strategy.

Take that as a bad or good thing, but that's how it is *shrug*
You have a good point. That happened ALL THE TIME in NWN. Harm, Greater Sanctuary, Regeneration...always got nerfed.

That said, what is the incentive of progressing in levels if you're not going to get better options. Variety? Same thing. So you really can't stop the treadmill from happening. They've just...kind of changed the colors of the treads.

It's interesting that browsing through GameRankings.com, many people agree that GW is a good game but that doesn't stop people from making very...similar comments:

Quote:
One Mode to Rule Them All
Guild Wars is split into two modes: Roleplaying Character and PvP Only Character. The categorical divisions are misleading, however, as you need to play through the role-playing (basically PvE) portion to access all the rare and powerful skills for PvPing-- you'll find yourself thrashed and doomed to an ignoble death if you immediately jump into arena combat.

Unfortunately, the PvE mode serves as a preparation for PvP, nothing more. Dull primary missions fail to attach you to the world, and seeing "America favored by the gods" in the middle of questing rips you out of the immersion of being in a fantasy world. Those who want a true role-playing game ought to look elsewhere.
--GamePro.com

Apparently, my comments have struck a chord with some people. :/
Madan is offline   Reply With Quote
Old Jun 17, 2005, 01:34 AM // 01:34   #34
Ascalonian Squire
 
Join Date: Jun 2005
Guild: FoN
Profession: Me/E
Default

In fairness, Pork, I'm kind of partial to the Mesmer look. :/ I guess I'll just keep wandering until I find a way out of the waste.
Madan is offline   Reply With Quote
Old Jun 17, 2005, 01:40 AM // 01:40   #35
Jungle Guide
 
spiritofcat's Avatar
 
Join Date: Mar 2005
Location: Sydney, Australia
Guild: Order of the Sanguine Dragon [OSD]
Profession: E/Mo
Default

Madan, it doesn't take much to get out of the waste really.
If you just follow the missions and forget about the quests for now, you'll soon end up in the beautiful snowy Shiverpeak Mountains, and then the lush plains of Kryta, the deep enchanting forests of the Maguuma Jungle and then the arid, but still spectacular Crystal Desert. There's more after that, but I've not got that far yet.

But yeah, to get out of burn and wasted looking Old Ascalon it's only 4 or 5 missions.
spiritofcat is offline   Reply With Quote
Old Jun 17, 2005, 01:47 AM // 01:47   #36
Lion's Arch Merchant
 
Porkchop Sandwhiches's Avatar
 
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
Default

Quote:
Originally Posted by spiritofcat
Madan, it doesn't take much to get out of the waste really.
If you just follow the missions and forget about the quests for now, you'll soon end up in the beautiful snowy Shiverpeak Mountains, and then the lush plains of Kryta, the deep enchanting forests of the Maguuma Jungle and then the arid, but still spectacular Crystal Desert. There's more after that, but I've not got that far yet.

But yeah, to get out of burn and wasted looking Old Ascalon it's only 4 or 5 missions.
No need for mild spoilers of new areas *nudge*
Porkchop Sandwhiches is offline   Reply With Quote
Old Jun 17, 2005, 02:18 AM // 02:18   #37
Wilds Pathfinder
 
Perishiko ReLLiK's Avatar
 
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
Default

Quote:
Originally Posted by theclam
Perishiko ReLLiK, have you tried Morrowind? I hear that it's almost exactly like what you described in terms of what you can do, although I don't think that it's multiplayer.
Oh, indeed i have... it's just too lonely, and doesnt keep my attention long enough.

But yea... one day there will be servers that could keep up with that much information storage (that day will rock).

Although i couldn't imagine the price per month... heh
Perishiko ReLLiK is offline   Reply With Quote
Old Jun 17, 2005, 02:32 AM // 02:32   #38
Pre-Searing Cadet
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Phaedrus
Then some quick points, if you'll allow me:

1) Item variation: in lower levels you're encouraged to find/use collectors for items. You can craft items, but clearly they cost a lot of money. Guild Wars encourages you to explore rather than assume (as most adventurer rpgers assume) you'll find everything you need conviniently at your feet along the way.

2) AI: I guess I question how far in the game you actually got. Level is really no indicator...I've seen people hit level 20 at Lion's Arch. Mob AI is actually incredibly varied and has a steep learning curve. Fighting low-level monsters with *relatively low-level abilities* is a far cry from fighting teams of high-level creatures with advanced AI.

3) Most Guild Wars players would argue that character-building is simple, not shallow. Finding the right combination of attribute points (which are easy to acquire and thus painless to spend) and skills (which take time to acquire, but really it's up to you to figure out how to use them) isn't really easy for most players. Picking mesmer because they seem neat and elementalist because you like mages is shallow. I hate to be this guy, but if you'd read the manual blurb on mesmers you would have seen they require the most game knowledge, tactical ability, and observational skill to play out of the box.

The simplicity of the character system is what allows players to focus on PvP and PvE instead of having to either stand around practicing spells forever to boost their ability, running endless quests to boost their many attributes (there are *two* attribute quests in Guild Wars), or having to kill the big scary named dracolich who barks meteors and breathes acid and sneezes little baby dracoliches who bark meteors and breathe acid with three allied groups of six so you can get Power Word Kill You Mutha.

4) Community: You totally got us there. The community is flooded with trash. Isn't every community? Look at it like making friends at school or work...it takes effort. You simply will not get along with everyone. There will be irrational people, but if you try you *will* find people you like and you will find a network of friends. If I can do it (and people here can probably attest to my glimmering sunshiney personality) anyone can.

So we thank you for your review. We may not agree with it, but we appreciate the time you spent.

[ ]
This guy pretty much summed up what I wanted to say.

Additionally, I think Mesmer can be a make it or break it professsion for beginners. It can be pretty challenging in a group with a bunch of henchmen in PVE especially. For more mature, experienced GW players primary Mesmer can be most fun profession in pvp no doubt.
Monstie is offline   Reply With Quote
Old Jun 17, 2005, 07:06 AM // 07:06   #39
Academy Page
 
Anarchist_Monk's Avatar
 
Join Date: Jun 2005
Guild: Remnants of Ascalon
Profession: Mo/R
Default

Madan would you like me to take you around and help you to ascend? That is the only logical thing I can think of to really help you see where we are all coming from. I'm not saying you haven't gotten very far, or are extremely immature or noobish. Just from reading what you have written it seems you mostly describe ascalon, so it seems to us you are still there and have not progressed through the game as much as we have. Once you get into the Shiverpeaks the game gets fun, then it slows down in the jungle, then it starts back up again in the desert.

Again, I would be glad to help you out and try to not let you die as much as you are saying you are. My ingame name is Anarchist Monk and Sir Kay.
Anarchist_Monk is offline   Reply With Quote
Old Jun 17, 2005, 07:06 AM // 07:06   #40
Ascalonian Squire
 
Jaroh Magus's Avatar
 
Join Date: Apr 2005
Location: Winterpeg, Manitoba
Guild: The Enebriated Canadians (TeC)
Profession: W/N
Default

Hi all. I figured I'd chime in with my two cents (which is Canadian, so I'm not sure it's even worth that... ). I am a Level 20 Warrior/Necromancer named Jaroh Magus, currently just past the Bloodstone Fen.

I'll start with the fact that I do love Guild Wars, and that I like it more than any other MMO out there, as well as better than any first person shooter out there (not that that says much, as I absolutely hate FPS's...).

I do think that there are things I would like to see, that would, in my opinion, be great for Guild Wars as a whole. The most important thing that this game needs is simply to do with it's graphics, and that is all. Now, don't get me wrong, I'm not saying that the graphics themselves are terrible, but rather that there needs to be more added.

This game is not like other MMOs. It is a completely new type of game really, which is based on competitive, team-based play, which I really dig. But what it lacks is true customization. Really, that's the one big thing it needs. I'll try and prove my point, and I'm sure others will tell me why I'm wrong...

This game has no real grind to it. It can be played through fairly quickly, or at least to max level very quickly, and doing so, there is not much more customization to your character you can do, besides the skills themselves. Sure there is better armor to get than the stuff you have when you reach level 20. I have the best armor I have found in the game...so far. There is better, but the problem is that it is not really any different at all from the armor that I got at the start of the game. My first set of Gladiator armor is exactly the same as the set I'm wearing now in looks. Sure the stats are better, (59 for me now, and hopefully better soon... ), but there are no more extra spikes/armor plates/coverings/wrappings anywhere on me that is different.

Why is this important? Really, the game is all about skill, not which Uber-leet Dragonstaff you have managed to obtain from the 9 hour quest which you had to postpone your entire life to be able to do with 30 other guildmates in order to kill the giant Red Dragon of Hades who likes to one-shot 5 people at a time while you try and rez enough to ping it to death...(sorry...my DAOC days coming back to haunt me...).

It's about what skills to take with you on a mission/quest/guild battle to let you win through to the end with your small group of buddies. If I'm facing Undead, I'm not going to take my Bleed Skills and such, but rather pure damage. If I'm facing Mergoyles and other such Energy draining things, I'm going to want a lot of Adrenaline-based Skills. If I'm facing Blind casters, I'm going to need my Necro Direct Damage spells more...etc. etc. The problem this has is it's just not visual enough. My Warrior is going to end up at the end looking exactly like tons of other Warriors out there (no matter their sub-class), barring color.

Now, they want us to look different enough to be able to identify the class from the other side of the arena in order to formulate strategies. I can understand this. But that doesn't mean that there can only be a few different styles of armor to choose from, full sets at those since mixing and matching really doesn't look good.... Why not have very different looking armors, that still identify the tank as the tank, the Mesmer as the Mesmer...etc. etc.? More importantly, why not have dozens of different looking items that do the same damage/absorption so that we can pick and choose which one we think looks best for our character?

As a Blood Warrior, my choice for secondary items is rather limited. Since I'm forgoing Tactics completely, I'm going for the Idols/Cestas etc. that let me have extra energy for casting. It also means that I'm only using Idols, which really, don't look good on my Sword-bearing Warrior at all. Why not have the ability to get Cestas (the "claw glove") have a prerequesite of Blood Magic instead of Death (?), etc. etc.

You would get customization that really had no other effect other than look change, and it would allow some surprise in the game itself. (If someone saw me across the arena, they would know me as a Level 20 Warrior/Necro, who has placed his build primarily on a larger Energy pool and uses Swords and Blood Magic, low Tactics...that's a pretty precise picture of what I can do as a character...), whereas I would much rather have it as seeing across the arena a Warrior who uses an Axe...what else can he do? He has a shield, but does it add to Mana or does it add to blocking? Is he a defensive tank or an offensive juggernaut? etc. etc.

I think the biggest teller is in the helms...what, two styles? Either a close, head-hugging cap, or the monstrous (fugly) Wyvern helm...Where's the choice to get the White Mantel's Helm? That one actually looks cool...I want that one...Why not have full face helms, visored helms, crowns, viking-style helms, etc. etc.? Why not have many many different styles of armor that actually looks different upon obtaining the next level of it...?

Weapons also look pretty similar...I'd like to get nicer variation in the weapons themselves, with much more radical designs to choose from, all with the ability to be max damage weapons, so you can find the one you really liked. Being able to Paint the weapons two colors would be nice, so you could have the Blade a different color than the Hilt if you wanted (maybe by painting the upgrade components first...)

I'd also like to see nicer choice in the Runes being able to be used. Why not allow Runes of your 2nd hand item? Why not allow Runes from your minor profession be used on your armor? Why not have more different Universal Runes (like one that adds to mana, or that adds to mana regen, or one that adds to hit point regen, etc.). More choices like that allow more customization within builds without making things unbalanced.

I would like to see new kinds of weapons as well (crossbows, two-handed swords, daggers, two-handed axes, scythes, spears...you name it), for more customizability. You could lump them under skills already existing even, to make it easy.

Dye should be cheaper, I think, for the ability to customize yourself easier, but I also wish that the armor would be more susceptable to the dyes, ie. not just the trim becoming a nice yellow color, but rather the whole thing, or make it so you can two-tone your armor.

I wish there were more choices within character generation itself, more face-styles, hair, color, etc.

I would like a toggle switch to show your armed self within town, to show off to everyone how you've customized everything, without being forced to party with them and go outside. A toggle to turn your cape on/off would be nice as well.

Nicer looks on spells would be nice as well, but I can understand the simpleness for ease of play. I just wish that the spells had a more visual impact to watch...

Visual is everything in this game. Classes are already balanced against each other, so that doesn't need to be changed at all, simply the individualized looks of the characters, so people can be more unique with their character would be a huge improvement I think. Since you don't build up to uber levels to get uber-rare items, having a unique look to differentiate yourself is the biggest thing.

Gameplay, there are things I'd like to see change, simply for more expansiveness. I would like to see random placement of enemies on maps. That would encourage new tactics, and think-on-the fly actions that you need to use within guild battles, to better prepare you (I don't know if this happens later, but it doesn't really at all yet. You know exactly where/howmany/what type of monster is going to be generally at any given time on a mission/walk outside). This is very poor tactics wise, in my opinion. Sure, it promotes a one time strategy, but after that, it becomes rote. It would also ease some of the "grind" that people find with the game after going through it multiple times, as things aren't always the same...

What I would like to see, that would let some people be happier with their powerful self, is areas that are scaled to the character(s) making the instance when exploring outside. If Bob wishes to explore on his own without his henchmen or friends, He simply goes outside, and the area scales the amount/level of the enemies to the number of people in his party and their average level. This would solve a lot of problems concerning people not being able to explore solo.

Well, I think that's long enough for now...I've run out of breath. Maybe someone can change my opinion, but those things I fell would greatly enhance the experience of playing (and replaying) the game.

Jaroh Magus
Level 20 Warrior/Necromancer
Jaroh Magus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Unidentified items in your inventory /mild rant Lady Nigellah Sardelac Sanitarium 1 Jul 30, 2005 10:06 AM // 10:06
Ranger disappointment Straegen The Campfire 62 May 30, 2005 12:24 AM // 00:24
Burodsx Sardelac Sanitarium 2 Apr 27, 2005 01:15 PM // 13:15
mastermind The Riverside Inn 30 Apr 21, 2005 02:55 AM // 02:55
New to Guildwars, new to guildwars guru... techocian Questions & Answers 4 Feb 27, 2005 12:15 AM // 00:15


All times are GMT. The time now is 06:02 AM // 06:02.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("